What is the Zombie War? Actually, this term is a misnomer. The zombie outbreak will destroy any government or military infrastructure within a matter of days or weeks. After that the human race will be its own army and anyone left alive will be a soldier.
And the only way to win this war will be to stay alive.
PART SIX:
Weapons
As far as seeking supplies, some
might recommend looting a gun store. That’s a bad idea for obvious reasons.
Personally, I would go to a place where there’s nobody with guns, even if I’m
one of them. Food and water are the higher priority; you can go looking for weapons
(if you don’t already have them) once you’re entrenched somewhere with a food
supply.
In the Dawn of the Dead remake the guy who holes up in the gun store eventually
gets it. He lasts a long time, but eventually he runs out of food. The guys in
the mall hold out longer because they have access to food and water.
You can reasonably carry several
pistols on your person or in a duffel. Keep a primary and backup handgun on
your person at all times.
·
The primary should be a semi-automatic (8 shots
or more) with hammer action and laser
sight.
·
Hammer action gives you the option to cock the
gun for quicker firing in a pinch and laser sights help you line up head shots
faster.
·
Keep a couple of extra magazines on your person
and a couple more in your bag if you have one.
·
On laser sights, don’t count on 100% accuracy.
Test it out and practice keeping a steady hand. Laser sights don’t guarantee a
hit, they just make it easier to line up the shot.
·
I’d keep this strapped to your side like a
six-gun. It won’t be in your way as much and it won’t hurt to show anyone you
run into that you’re heeled.
·
Your backup should be a compact revolver, preferably
a smaller .38 designed for concealability.
·
This is a good weapon for an ankle holster. It
can also fit easily into a pocket.
·
Shake down any slide action weapon to work out
the kinks; new guns should be fired a couple hundred times to break them in so
they don’t jam. Keep it cleaned and oiled.
Keep your safety on.
Gun safety may seem like a
frivolous concern, but consider how many casualties are sustained in war-time
due to friendly fire. Keep one in the chamber with the safety on. I would also
avoid “Safe Action” trigger safety pistols, because they require more pull-back
when firing. You want safety until things get dusty, then you need a hair
trigger.
Don’t be too stingy with your
ammo.
You need to be proficient with
every gun you own, and to stay in good form they have to be fired every now and
then.
·
Ammo becomes less reliable over time, too, so
there’s no use holding onto the same stock too long.
·
If you stumble upon a massive cache of ammo, resist
the urge to overstock. I’d use that as an opportunity to get in some much
needed target practice and hide the rest. You might be out that way again.
·
Keep your shells if you can. They might be reusable,
but I suspect ammunition and empty shells will become a form of currency in the
zombie war.
·
People with the means will re-load them and
recycle them, so the empty shells will have value.
Don’t weigh yourself down with
weapons or supplies.
Running away is still the best
defense. You don’t want to get tangled up or trip over your gear when you’re
getting mobbed by zombies.
Carry a rifle or a shotgun, but
probably not both. It’s best to carry this with you, but when you need yours
hands free you can keep it in your bag (if you have one) or get a
shoulder-strap.
Bags and straps are tricky in
terms of encumbrance. A strap can get caught on something and nearly get you
killed (like in Indiana Jones and the
Lost Crusade) or it can conveniently
catch on something and save your life (like in Jurassic Park 3). I’ve been in situations where a bag
was an asset and others where it was a liability. Try it out and get to know
what you’re comfortable with. This is an ongoing issue to consider and what
works for you now might not work for you later on.
A weapon is also a tool.
And vice versa. The most useful
items are those that have a practical purpose both on the battlefield and off
it, like a shovel or an aluminum bat.
Most of the greatest weapons you
already have in your house. Just grab a hammer! You could ruin someone’s whole
world with a hammer. And in some scenarios the human beings who created the
monsters might still be around, trying to eliminate the witnesses. A hammer
would do a lot of damage to those guys.
Knocking down doors might be just
as important as knocking in heads, so anything with a little heft is good to
have around. But don’t knock down a door if you’re looking to hole up. Any door
you can knock down shouldn’t pose much of a challenge to a zombie horde. But at
least with a bat you can clock them in the face as they get through.
ON
AUTOMATICS VS. REVOLVERS:
While semi-automatics fire more
shots, they’re also more likely to jam and can take longer to reload. If this
is your weapon of choice, make sure you have as many spare magazines as
possible. It’s much quicker to change the clip of a semi-automatic than it is
to reload a revolver, but loading the clip itself is a tedious process.
Revolvers are more reliable and
load faster, especially if you have a speedloader. One disadvantage with the revolver
is that they can’t hold as many shots and they don’t automatically eject spent
cartridges. Clearing the cylinder is an added step that costs you precious time
when reloading.
The mechanics of the revolver are
simpler and they’re more reliable. They’re also quicker to fire: Just pull back
the hammer and you’re a hair-trigger away from splatsville.
I prefer the auto because you can
keep a couple of extra magazines at the ready, which gives you more rounds to
work with in a pinch.
The most important thing is to
have something that works right and shoots straight, because like my dad says:
“If you’re fighting something that takes more than 6 bullets to kill, you’re
dead anyway.”